

This includes the Plants' Cactus and the Zombies' All-Star, who both have incredibly damaging weapons but require support to survive and thrive. The heavies are units that have mass damage, but are either slow moving or require support to function. Be wary of your surroundings, as you are the easiest to take out, but be aware that your support, or lack thereof, can make or break a team in mere moments. Though the Plants have the formidable Sunflower medic in this class, the Zombies have the Engineer, both very capable anti-assault units specializing in projecting power across the map. You need to be careful with the melee class due to your reduced health.
#PLANTS VS ZOMBIES GARDEN WARFARE 2 CHARACTERS POWERS PEE UPGRADE#
For the Chomper, you can upgrade your close ranged attack to deal massive crippling damage and prevent respawning, while as a Scientist, you can heal your allies and teleport a short range. These classes fundamentally operate in close range, but you have a bevy of abilities available that other classes do not. The Melee Class encompassed the Chomper and the Scientist. Just keep in mind you have significantly reduced health compared to the tank, and no increase to agility or healing bonuses to compensate. The assault unit is the typical middle of the ground unit, requiring no special strategy or plan to use effectively. The Assault Class encompasses the Peashooter and the Foot Soldier, and are used primarily for frontal assault. Keep an eye on the battlefield forgetting your place, role, and goal will quickly get you killed, so make sure you know what you're doing before launching into a fight where you might be overwhelmed.Ĭertain classes have unique playstyles that demand a different approach than others. Garden Warfare is a third person shooter, and keeps with the trappings of such a game.
